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Each UInputBehavior provides a priority that is used to help resolve situations when multiple Behaviors want to capture based on the same input event
| Name | FInputCapturePriority |
| Type | struct |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/InputBehavior.h |
| Include Path | #include "InputBehavior.h" |
Syntax
struct FInputCapturePriority
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInputCapturePriority
(
int priority |
InputBehavior.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DEFAULT_GIZMO_PRIORITY | int | InputBehavior.h | |
| DEFAULT_TOOL_PRIORITY | int | InputBehavior.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Priority | int | Constant priority value | InputBehavior.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInputCapturePriority MakeHigher
(
int DeltaAmount |
InputBehavior.h | ||
FInputCapturePriority MakeLower
(
int DeltaAmount |
InputBehavior.h |