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Line render state structure.
| Name | FGizmoElementLineRenderStateAttributes |
| Type | struct |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoElementRenderState.h |
| Include Path | #include "BaseGizmos/GizmoElementRenderState.h" |
Syntax
USTRUCT ()
struct FGizmoElementLineRenderStateAttributes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HoverLineColor | FGizmoElementColorAttribute | Hover line color. | BaseGizmos/GizmoElementRenderState.h | |
| InteractLineColor | FGizmoElementColorAttribute | Interact line color. | BaseGizmos/GizmoElementRenderState.h | |
| LineColor | FGizmoElementColorAttribute | Line color. | BaseGizmos/GizmoElementRenderState.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLinearColor GetLineColor
(
EGizmoElementInteractionState InteractionState |
Returns the line color corresponding to the input interaction state. | BaseGizmos/GizmoElementRenderState.h | |
void Update
(
FGizmoElementLineRenderStateAttributes& InChildAttributes |
Update this line render state based on a child mesh render state attribute. | BaseGizmos/GizmoElementRenderState.h |