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FGetMeshParameters is used by ToolTarget Interfaces/Implementations that support returning a mesh, to allow clients to specify various options like a specific LOD of a mesh, which attributes are required, etc.
| Name | FGetMeshParameters |
| Type | struct |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/TargetInterfaces/MeshTargetInterfaceTypes.h |
| Include Path | #include "TargetInterfaces/MeshTargetInterfaceTypes.h" |
Syntax
struct FGetMeshParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| TargetInterfaces/MeshTargetInterfaceTypes.h | |||
FGetMeshParameters
(
bool bHaveRequestLOD, |
TargetInterfaces/MeshTargetInterfaceTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHaveRequestLOD | bool | If true, RequestLOD specifies which mesh LOD should be returned, if available. | TargetInterfaces/MeshTargetInterfaceTypes.h | |
| bWantMeshTangents | bool | If true, returned Mesh should have Tangents available. | TargetInterfaces/MeshTargetInterfaceTypes.h | |
| RequestLOD | EMeshLODIdentifier | Specify which LOD to fetch from a mesh-containing ToolTarget. | TargetInterfaces/MeshTargetInterfaceTypes.h |