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API > API/Runtime > API/Runtime/InteractiveToolsFramework
References
| Module | InteractiveToolsFramework |
| Header | /Engine/Source/Runtime/InteractiveToolsFramework/Public/InputState.h |
| Include | #include "InputState.h" |
Syntax
struct FDeviceButtonState
Remarks
Current State of a physical device button (mouse, key, etc) at a point in time. Each "click" of a button should involve at minimum two separate state events, one where bPressed=true and one where bReleased=true. Each of these states should occur only once. In addition there may be additional frames where the button is held down and bDown=true and bPressed=false.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bDown | Is the button currently pressed down. This should be true every frame the button is pressed. | |
| bool | bPressed | Was the button pressed down this frame. This should happen once per "click" | |
| bool | bReleased | Was the button released this frame. This should happen once per "click" | |
| FKey | Button | Button identifier |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FDeviceButtonState
(
const FKey& ButtonIn |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | SetStates
(
bool bPressedIn, |
Update the states of this button |