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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/BaseGizmos > API/Runtime/InteractiveToolsFramework/BaseGizmos/UGizmoElementHitTarget
Syntax
TFunction< bool(const FInputDeviceRay &)> Condition
Remarks
If set, this condition is checked before performing the hit test. This gives a way to disable the hit test without hiding the component. This is useful, for instance, in a repositionable transform gizmo in world-coordinate mode, where the rotation components need to be hittable for movement, but not for repositioning.