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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/BaseGizmos > API/Runtime/InteractiveToolsFramework/BaseGizmos/UGizmoElementBase > API/Runtime/InteractiveToolsFramework/BaseGizmos/UGizmoElementBase/UpdateRenderStat-
- UGizmoElementBase::UpdateRenderState()
- UGizmoElementLineBase::UpdateRenderState()
References
| Module | InteractiveToolsFramework |
| Header | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoElementBase.h |
| Include | #include "BaseGizmos/GizmoElementBase.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseGizmos/GizmoElementBase.cpp |
virtual bool UpdateRenderState
(
IToolsContextRenderAPI * RenderAPI,
const FVector & InLocalCenter,
FRenderTraversalState & InOutRenderState
)
Remarks
Update render state during render traversal, determines the current render state for this element view dependent visibility, true if this element is visible in the current view.
Parameters
| Name | Description |
|---|---|
| RenderAPI | tools render context |
| InLocalCenter | local element center position |
| InOutRenderState | render state's local to world transform will be updated with translation to center and view-dependent alignment rotation, if applicable. |