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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/BaseGizmos > API/Runtime/InteractiveToolsFramework/BaseGizmos/UGizmoElementBase
References
| Module | InteractiveToolsFramework |
| Header | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoElementBase.h |
| Include | #include "BaseGizmos/GizmoElementBase.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseGizmos/GizmoElementBase.cpp |
virtual void SetMaterial
&40;
TWeakObjectPtr< UMaterialInterface > InMaterial,
bool InOverridesChildState
&41;
Remarks
Methods for managing render state attributes: Material, HoverMaterial, InteractMaterial, VertexColor
State inheritance works as follows:
- Gizmo element state that is not set inherits from the corresponding state in the current render traversal. - Gizmo element state that is set to override, will override any corresponding state in children.Set mesh render state material attribute.