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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/BaseGizmos > API/Runtime/InteractiveToolsFramework/BaseGizmos/UGizmoElementBase
References
| Module | InteractiveToolsFramework |
| Header | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoElementBase.h |
| Include | #include "BaseGizmos/GizmoElementBase.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseGizmos/GizmoElementBase.cpp |
virtual void SetInteractVertexColor
&40;
FLinearColor InVertexColor,
bool InOverridesChildState
&41;
Remarks
Set mesh render state vertex color attribute.
Parameters
| Name | Description |
|---|---|
| InVertexColor | vertex color to be set |
| InOverridesChildState | when true, this vertex color will override the material of all child elements. |