Navigation
API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/BaseGizmos
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UPrimitiveComponent
- UGizmoBaseComponent
- UGizmoCircleComponent
References
| Module | InteractiveToolsFramework |
| Header | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoCircleComponent.h |
| Include | #include "BaseGizmos/GizmoCircleComponent.h" |
Syntax
class UGizmoCircleComponent : public UGizmoBaseComponent
Remarks
Simple Component intended to be used as part of 3D Gizmos. Draws a 3D circle based on parameters.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bDrawFullCircle | ||
| bool | bOnlyAllowFrontFacingHits | If the circle was on a 3D sphere, then only the 'front' part of the circle can be hit, (in other words, if the ray would hit the sphere first, ignore the hit). | |
| bool | bViewAligned | ||
| FVector | Normal | ||
| int | NumSides | ||
| float | Radius | ||
| float | Thickness |