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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/BaseGizmos > API/Runtime/InteractiveToolsFramework/BaseGizmos/UE__GizmoRenderi-_1
References
| Module | InteractiveToolsFramework |
| Header | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoRenderingUtil.h |
| Include | #include "BaseGizmos/GizmoRenderingUtil.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseGizmos/GizmoRenderingUtil.cpp |
namespace UE
{
namespace GizmoRenderingUtil
{
UViewAdjustedStaticMeshGizmoComponent * UE::GizmoRenderingUtil::CreateDefaultMaterialGizmoMeshComponent
(
UStaticMesh * Mesh,
UInteractiveGizmoManager * GizmoManager,
UObject * OwnerComponentOrActor,
const FLinearColor & Color,
bool bAddHoverMaterial
)
}
}
Remarks
Overload that takes a gizmo manager to get the view context from that.