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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/BaseGizmos > API/Runtime/InteractiveToolsFramework/BaseGizmos/UAxisPositionGizmo > API/Runtime/InteractiveToolsFramework/BaseGizmos/UAxisPositionGizmo/FCustomDestinati-
Syntax
const FRay &42; WorldRay
Remarks
Right now we use the custom destination function for aligning to items in the scene, which we just need the world ray for. If we want to use functions that use other inputs as the basis for the destination (for instance, just the line parameter), we would add those parameters here and would make sure that the gizmo passes them in.