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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/BaseGizmos > API/Runtime/InteractiveToolsFramework/BaseGizmos/UAxisAngleGizmo
Syntax
TUniqueFunction< bool &WorldRay, FVector &OutputPoint)> CustomDestinationFunc
Remarks
If ShouldUseCustomDestinationFunc() returns true, this function is used to get a destination point, and the output parameter is picked in such a way that the closest axis in the plane of the gizmo (the positive or negative x or y, if we're rotating around z, for instance) moves to the closest point in the plane to the destination point. Used, for instance, for aligning to items in the scene.