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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/BaseBehaviors > API/Runtime/InteractiveToolsFramework/BaseBehaviors/UAnyButtonInputBehavior
- UAnyButtonInputBehavior::IsPressed()
- UBrushAdjusterInputBehavior::IsPressed()
References
| Module | InteractiveToolsFramework |
| Header | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseBehaviors/AnyButtonInputBehavior.h |
| Include | #include "BaseBehaviors/AnyButtonInputBehavior.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseBehaviors/AnyButtonInputBehavior.cpp |
virtual bool IsPressed
(
const FInputDeviceState & input
)
true if Target Button has been pressed this frame