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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/BaseBehaviors > API/Runtime/InteractiveToolsFramework/BaseBehaviors/UAnyButtonInputBehavior
References
| Module | InteractiveToolsFramework |
| Header | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseBehaviors/AnyButtonInputBehavior.h |
| Include | #include "BaseBehaviors/AnyButtonInputBehavior.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseBehaviors/AnyButtonInputBehavior.cpp |
virtual FInputDeviceRay GetDeviceRay
(
const FInputDeviceState & input
)
current 3D world ray and optional 2D position for Target Device