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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/BaseBehaviors > API/Runtime/InteractiveToolsFramework/BaseBehaviors/IMouseWheelBehaviorTarget
- IMouseWheelBehaviorTarget::ShouldRespondToMouseWheel()
- FEditor2DMouseWheelZoomBehaviorTarget::ShouldRespondToMouseWheel()
References
| Module | InteractiveToolsFramework |
| Header | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseBehaviors/BehaviorTargetInterfaces.h |
| Include | #include "BaseBehaviors/BehaviorTargetInterfaces.h" |
FInputRayHit ShouldRespondToMouseWheel
&40;
const FInputDeviceRay & CurrentPos
&41;
Remarks
The result's bHit property determines whether the mouse wheel action will be captured. (Perhaps the mouse wheel only does something when mousing over some part of a mesh) hit information at this point
Parameters
| Name | Description |
|---|---|
| CurrentPos | device position/ray at point where mouse wheel is engaged |