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AIntervalGizmoActor is an Actor type intended to be used with UIntervalGizmo, as the in-scene visual representation of the Gizmo.
FIntervalGizmoActorFactory returns an instance of this Actor type (or a subclass).
If a particular sub-Gizmo is not required, simply set that UProperty to null.
| Name | AIntervalGizmoActor |
| Type | class |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/IntervalGizmo.h |
| Include Path | #include "BaseGizmos/IntervalGizmo.h" |
Syntax
UCLASS (Transient, NotPlaceable, Hidden, NotBlueprintable, NotBlueprintType, MinimalAPI)
class AIntervalGizmoActor : public AGizmoActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AInternalToolFrameworkActor → AGizmoActor → AIntervalGizmoActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AIntervalGizmoActor() |
BaseGizmos/IntervalGizmo.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BackwardIntervalComponent | TObjectPtr< UGizmoLineHandleComponent > | BaseGizmos/IntervalGizmo.h | ||
| DownIntervalComponent | TObjectPtr< UGizmoLineHandleComponent > | BaseGizmos/IntervalGizmo.h | ||
| ForwardIntervalComponent | TObjectPtr< UGizmoLineHandleComponent > | BaseGizmos/IntervalGizmo.h | ||
| LeftIntervalComponent | TObjectPtr< UGizmoLineHandleComponent > | BaseGizmos/IntervalGizmo.h | ||
| RightIntervalComponent | TObjectPtr< UGizmoLineHandleComponent > | BaseGizmos/IntervalGizmo.h | ||
| UpIntervalComponent | TObjectPtr< UGizmoLineHandleComponent > | BaseGizmos/IntervalGizmo.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static AIntervalGizmoActor * ConstructDefaultIntervalGizmo
(
UWorld* World, |
Create a new instance of AIntervalGizmoActor and populate the various sub-components with standard GizmoXComponent instances | BaseGizmos/IntervalGizmo.h |