Navigation
API > API/Runtime > API/Runtime/InteractiveToolsFramework
AInternalToolFrameworkActor is a base class for internal Actors that the ToolsFramework may spawn (for gizmos, mesh previews, etc). These Actors may need special-case handling, for example to prevent the user from selecting and deleting them.
| Name | AInternalToolFrameworkActor |
| Type | class |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/InteractiveToolObjects.h |
| Include Path | #include "InteractiveToolObjects.h" |
Syntax
UCLASS (Transient, NotPlaceable, Hidden, NotBlueprintable, NotBlueprintType, MinimalAPI)
class AInternalToolFrameworkActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AInternalToolFrameworkActor
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsSelectableInEditor | bool | Controls whether this InternalToolFrameworkActor can be selected in the Editor. | InteractiveToolObjects.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsSelectable() |
InteractiveToolObjects.h |