Navigation
Unreal Engine C++ API Reference > Runtime > InputCore
References
Module | InputCore |
Header | /Engine/Source/Runtime/InputCore/Classes/InputCoreTypes.h |
Include | #include "InputCoreTypes.h" |
Syntax
struct EKeys
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | AddKey
(
const FKeyDetails& KeyDetails |
|
![]() ![]() |
void | AddMenuCategoryDisplayInfo
(
const FName CategoryName, |
|
![]() ![]() |
void | AddPairedKey
(
const FKeyDetails& PairedKeyDetails, |
|
![]() ![]() |
void | GetAllKeys
(
TArray< FKey >& OutKeys |
|
![]() ![]() |
FText | GetGamepadDisplayName
(
const FKey Key |
Function that provides remapping for some gamepad keys in display windows. |
![]() ![]() |
TSharedPtr< FKeyDetails > | GetKeyDetails
(
const FKey Key |
|
![]() ![]() |
FText | GetMenuCategoryDisplayName
(
const FName CategoryName |
|
![]() ![]() |
FName | GetMenuCategoryPaletteIcon
(
const FName CategoryName |
|
![]() ![]() |
void | Initialize () |
|
![]() ![]() |
bool | ||
![]() ![]() |
bool | IsBindableInBlueprints
(
const FKey Key |
|
![]() ![]() |
bool | IsGamepadKey
(
FKey Key |
|
![]() ![]() |
bool | IsModifierKey
(
FKey Key |
These exist for backwards compatibility reasons only. |
![]() ![]() |
void | RemoveKeysWithCategory
(
const FName InCategory |
|
![]() ![]() |
void | SetConsoleForGamepadLabels
(
const EConsoleForGamepadLabels::Type Console |