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API > API/Runtime > API/Runtime/InputCore > API/Runtime/InputCore/EKeys
References
| Module | InputCore |
| Header | /Engine/Source/Runtime/InputCore/Classes/InputCoreTypes.h |
| Include | #include "InputCoreTypes.h" |
Syntax
static Virtual_Accept = FPlatformInput::GetGamepadAcceptKey();
Remarks
Virtual buttons that use other buttons depending on the platform.