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Defines the controller hands for tracking. Could be expanded, as needed, to facilitate non-handheld controllers
| Name | EControllerHand |
| Type | enum |
| Header File | /Engine/Source/Runtime/InputCore/Classes/InputCoreTypes.h |
| Include Path | #include "InputCoreTypes.h" |
Syntax
enum EControllerHand
{
Left,
Right,
AnyHand,
Pad,
ExternalCamera,
Gun,
HMD,
Chest,
LeftShoulder,
RightShoulder,
LeftElbow,
RightElbow,
Waist,
LeftKnee,
RightKnee,
LeftFoot,
RightFoot,
Special,
ControllerHand_Count,
}
Values
| Name | Remarks |
|---|---|
| Left | |
| Right | |
| AnyHand | |
| Pad | |
| ExternalCamera | |
| Gun | |
| HMD | |
| Chest | |
| LeftShoulder | |
| RightShoulder | |
| LeftElbow | |
| RightElbow | |
| Waist | |
| LeftKnee | |
| RightKnee | |
| LeftFoot | |
| RightFoot | |
| Special | |
| ControllerHand_Count |