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bool |
bOverwriteFile |
True if this task is allowed to overwrite an existing file, false otherwise. |
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int32 |
CompressionQuality |
A compression quality setting specific to the desired image format |
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FString |
Filename |
The filename to write to |
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EImageFormat |
Format |
The desired image format to write out |
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TFunction< void(bool)> |
OnCompleted |
A function to invoke on the game thread when the task has completed |
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TUniquePtr< FImagePixelData > |
PixelData |
The actual write operation. |
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TArray< FPixelPreProcessor > |
PixelPreProcessors |
Array of preprocessors to apply serially to the pixel data when this task is executed. |