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API > API/Runtime > API/Runtime/ImageWriteQueue
References
| Module | ImageWriteQueue |
| Header | /Engine/Source/Runtime/ImageWriteQueue/Public/ImageWriteBlueprintLibrary.h |
| Include | #include "ImageWriteBlueprintLibrary.h" |
Syntax
struct FImageWriteOptions
Remarks
Options specific to writing image files to disk
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bAsync | Whether to perform the writing asynchronously, or to block the game thread until it is complete | |
| bool | bOverwriteFile | Whether to overwrite the image if it already exists | |
| int32 | CompressionQuality | An image format specific compression setting. | |
| EDesiredImageFormat | Format | The desired output image format to write to disk | |
| TFunction< void(bool)> | NativeOnComplete | A native completion callback that will be called in addition to the dynamic one above. | |
| FOnImageWriteComplete | OnComplete | A callback to invoke when the image has been written, or there was an error |
Constructors
| Type | Name | Description | |
|---|---|---|---|