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API > API/Runtime > API/Runtime/ImageWriteQueue
Options specific to writing image files to disk
| Name | FImageWriteOptions |
| Type | struct |
| Header File | /Engine/Source/Runtime/ImageWriteQueue/Public/ImageWriteBlueprintLibrary.h |
| Include Path | #include "ImageWriteBlueprintLibrary.h" |
Syntax
USTRUCT (BlueprintType )
struct FImageWriteOptions
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FImageWriteOptions() |
ImageWriteBlueprintLibrary.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAsync | bool | Whether to perform the writing asynchronously, or to block the game thread until it is complete | ImageWriteBlueprintLibrary.h |
|
| bOverwriteFile | bool | Whether to overwrite the image if it already exists | ImageWriteBlueprintLibrary.h |
|
| CompressionQuality | int32 | An image format specific compression setting. | ImageWriteBlueprintLibrary.h |
|
| Format | EDesiredImageFormat | The desired output image format to write to disk | ImageWriteBlueprintLibrary.h |
|
| NativeOnComplete | TFunction< void(bool)> | A native completion callback that will be called in addition to the dynamic one above. | ImageWriteBlueprintLibrary.h | |
| OnComplete | FOnImageWriteComplete | A callback to invoke when the image has been written, or there was an error | ImageWriteBlueprintLibrary.h |
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