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API > API/Runtime > API/Runtime/ImageWriteQueue > API/Runtime/ImageWriteQueue/FImagePixelPipe
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddEndpoint
(
TUniquePtr< FImageStreamEndpoint >&& InEndpoint |
Add a new end point handler to this pipe. | ImageWriteStream.h | |
void AddEndpoint
(
const TFunction< void(TUniquePtr< FImagePixelData >&&)>& InHandler |
Add a new end point handler to this pipe as a functor. | ImageWriteStream.h |
AddEndpoint(TUniquePtr< FImageStreamEndpoint > &&)
Description
Add a new end point handler to this pipe.
| Name | AddEndpoint |
| Type | function |
| Header File | /Engine/Source/Runtime/ImageWriteQueue/Public/ImageWriteStream.h |
| Include Path | #include "ImageWriteStream.h" |
| Source | /Engine/Source/Runtime/ImageWriteQueue/Private/ImageWriteStream.cpp |
void AddEndpoint
(
TUniquePtr < FImageStreamEndpoint > && InEndpoint
)
Parameters
| Name | Remarks |
|---|---|
| InEndpoint | The new endpoint to add. Potentially used on any thread. |
AddEndpoint(const TFunction< void(TUniquePtr< FImagePixelData > &&)> &)
Description
Add a new end point handler to this pipe as a functor.
| Name | AddEndpoint |
| Type | function |
| Header File | /Engine/Source/Runtime/ImageWriteQueue/Public/ImageWriteStream.h |
| Include Path | #include "ImageWriteStream.h" |
| Source | /Engine/Source/Runtime/ImageWriteQueue/Private/ImageWriteStream.cpp |
void AddEndpoint
(
const TFunction < void< FImagePixelData > &&)> & InHandler
)
Parameters
| Name | Remarks |
|---|---|
| InHandler | A handler function implemented as an anonymous functor. Potentially called on any thread. |