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API > API/Runtime > API/Runtime/HttpServer
| Name | FHttpPath |
| Type | struct |
| Header File | /Engine/Source/Runtime/Online/HTTPServer/Public/HttpPath.h |
| Include Path | #include "HttpPath.h" |
Syntax
struct FHttpPath
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FHttpPath () |
Constructor | HttpPath.h | |
FHttpPath
(
FString InPath |
Constructor | HttpPath.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Path | FString | The respective Http path | HttpPath.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FString & GetPath() |
Gets the respective http path as a string | HttpPath.h | |
bool IsRoot() |
Determines if the path is / | HttpPath.h | |
bool IsValidPath() |
Determines if the path is valid | HttpPath.h | |
void MakeRelative
(
const FString& OtherPath |
Re-path this path sans the path of another MakeRelative(/a/b/c/d, /a/b) => /c/d | HttpPath.h | |
uint32 ParsePathTokens
(
TArray< FString >& OutPathTokens |
Parses the respective http path into a caller-supplied array | HttpPath.h | |
void SetPath
(
FString Path |
Sets the server-relative http path | HttpPath.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FHttpPath& Other |
TMap<> Comparer. | HttpPath.h |