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FQueuedHttpRequestAddUser Custom event so that we can defer the need to knowing SessionName until we actually send it (which we should have it by then, since requests are executed in order)
| Name | FQueuedHttpRequestAddUser |
| Type | class |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/HttpNetworkReplayStreaming/Public/HttpNetworkReplayStreaming.h |
| Include Path | #include "HttpNetworkReplayStreaming.h" |
Syntax
class FQueuedHttpRequestAddUser : public FQueuedHttpRequest
Inheritance Hierarchy
- FQueuedHttpRequest → FQueuedHttpRequestAddUser
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FQueuedHttpRequestAddUser
(
const FString& InUser, |
HttpNetworkReplayStreaming.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FQueuedHttpRequestAddUser() |
HttpNetworkReplayStreaming.h |
Functions
Public
Overridden from FQueuedHttpRequest
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool PreProcess
(
FHttpNetworkReplayStreamer* Streamer, |
HttpNetworkReplayStreaming.h |