Navigation
API > API/Runtime > API/Runtime/HttpNetworkReplayStreaming > API/Runtime/HttpNetworkReplayStreaming/FQueuedHttpRequest
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FQueuedHttpRequest
(
const EQueuedHttpRequestType::Type InType, |
HttpNetworkReplayStreaming.h | ||
FQueuedHttpRequest
(
const EQueuedHttpRequestType::Type InType, |
HttpNetworkReplayStreaming.h |
FQueuedHttpRequest(const EQueuedHttpRequestType::Type, TSharedPtr< class IHttpRequest, ESPMode::ThreadSafe >)
| Name | FQueuedHttpRequest |
| Type | function |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/HttpNetworkReplayStreaming/Public/HttpNetworkReplayStreaming.h |
| Include Path | #include "HttpNetworkReplayStreaming.h" |
FQueuedHttpRequest
(
const EQueuedHttpRequestType::Type InType,
TSharedPtr< class IHttpRequest, ESPMode::ThreadSafe > InRequest
)
FQueuedHttpRequest(const EQueuedHttpRequestType::Type, TSharedPtr< class IHttpRequest, ESPMode::ThreadSafe >, const int32, const float)
| Name | FQueuedHttpRequest |
| Type | function |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/HttpNetworkReplayStreaming/Public/HttpNetworkReplayStreaming.h |
| Include Path | #include "HttpNetworkReplayStreaming.h" |
FQueuedHttpRequest
(
const EQueuedHttpRequestType::Type InType,
TSharedPtr< class IHttpRequest, ESPMode::ThreadSafe > InRequest,
const int32 InMaxRetries,
const float InRetryDelay
)