Navigation
API > API/Runtime > API/Runtime/HttpNetworkReplayStreaming
Inheritance Hierarchy
- INetworkReplayStreamingFactory
- FTickableGameObject
- FHttpNetworkReplayStreamingFactory
References
| Module | HttpNetworkReplayStreaming |
| Header | /Engine/Source/Runtime/NetworkReplayStreaming/HttpNetworkReplayStreaming/Public/HttpNetworkReplayStreaming.h |
| Include | #include "HttpNetworkReplayStreaming.h" |
Syntax
class FHttpNetworkReplayStreamingFactory :
public INetworkReplayStreamingFactory,
public FTickableGameObject
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< TSharedPtr< FHttpNetworkReplayStreamer > > | HttpStreamers |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool |
Overridden from INetworkReplayStreamingFactory
| Type | Name | Description | |
|---|---|---|---|
| TSharedPtr< INetworkReplayStreamer > | INetworkReplayStreamingFactory | ||
| void | Flush () |
Overridden from IModuleInterface
| Type | Name | Description | |
|---|---|---|---|
| void | Called before the module is unloaded, right before the module object is destroyed. |
Overridden from FTickableGameObject
| Type | Name | Description | |
|---|---|---|---|
| bool | Used to determine if an object should be ticked when the game is paused. |
Overridden from FTickableObjectBase
| Type | Name | Description | |
|---|---|---|---|
| TStatId | GetStatId () |
Return the stat id to use for this tickable | |
| ETickableTickType | Virtual that can be overloaded by the inheriting class. | ||
| void | Tick
(
float DeltaTime |
FTickableGameObject |