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API > API/Runtime > API/Runtime/HeadMountedDisplay > API/Runtime/HeadMountedDisplay/UMotionControllerComponent
- UObject::Serialize()
- UActorComponent::Serialize()
- USceneComponent::Serialize()
- UPrimitiveComponent::Serialize()
- UMotionControllerComponent::Serialize()
References
| Module | HeadMountedDisplay |
| Header | /Engine/Source/Runtime/HeadMountedDisplay/Public/MotionControllerComponent.h |
| Include | #include "MotionControllerComponent.h" |
| Source | /Engine/Source/Runtime/HeadMountedDisplay/Private/MotionControllerComponent.cpp |
virtual void Serialize
&40;
FArchive & Ar
&41;
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.