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API > API/Runtime > API/Runtime/HeadMountedDisplay
| Name | UHandKeypointConversion |
| Type | class |
| Header File | /Engine/Source/Runtime/HeadMountedDisplay/Public/HeadMountedDisplayTypes.h |
| Include Path | #include "HeadMountedDisplayTypes.h" |
Syntax
UCLASS (MinimalAPI)
class UHandKeypointConversion : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UHandKeypointConversion
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static int32 Conv_HandKeypointToInt32
(
EHandKeypoint input |
Interpret a HandKeypoint as an int input, useful for indexing into arrays of hand keypoint data. | HeadMountedDisplayTypes.h |
|