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API > API/Runtime > API/Runtime/HeadMountedDisplay > API/Runtime/HeadMountedDisplay/IXRTrackingSystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnBeginRendering_RenderThread
(
FRHICommandListImmediate& RHICmdList, |
Called just before rendering the current frame on the render thread. | IXRTrackingSystem.h | |
virtual void OnBeginRendering_RenderThread
(
FRDGBuilder& GraphBuilder, |
IXRTrackingSystem.h |
OnBeginRendering_RenderThread(FRHICommandListImmediate &, FSceneViewFamily &)
Description
Called just before rendering the current frame on the render thread. Invoked before applying late update, so plugins that want to refresh poses on the render thread prior to late update. Use this to perform any initializations prior to rendering.
| Name | OnBeginRendering_RenderThread |
| Type | function |
| Header File | /Engine/Source/Runtime/HeadMountedDisplay/Public/IXRTrackingSystem.h |
| Include Path | #include "IXRTrackingSystem.h" |
virtual void OnBeginRendering_RenderThread
(
FRHICommandListImmediate & RHICmdList,
FSceneViewFamily & ViewFamily
)
OnBeginRendering_RenderThread(FRDGBuilder &, FSceneViewFamily &)
| Name | OnBeginRendering_RenderThread |
| Type | function |
| Header File | /Engine/Source/Runtime/HeadMountedDisplay/Public/IXRTrackingSystem.h |
| Include Path | #include "IXRTrackingSystem.h" |
| Source | /Engine/Source/Runtime/HeadMountedDisplay/Private/IXRTrackingSystem.cpp |
virtual void OnBeginRendering_RenderThread
(
FRDGBuilder & GraphBuilder,
FSceneViewFamily & ViewFamily
)