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Unreal Engine C++ API Reference > Runtime > HeadMountedDisplay
Inheritance Hierarchy
- IModularFeature
- IXRSystemIdentifier
- IXRSystemAssets
References
Module | HeadMountedDisplay |
Header | /Engine/Source/Runtime/HeadMountedDisplay/Public/IXRSystemAssets.h |
Include | #include "IXRSystemAssets.h" |
Syntax
class IXRSystemAssets :
public IModularFeature,
public IXRSystemIdentifier
Functions
Type | Name | Description | |
---|---|---|---|
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UPrimitiveComponent * | CreateRenderComponent
(
const int32 DeviceId, |
Attempts to spawn a renderable component for the specified device. |
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bool | EnumerateRenderableDevices
(
TArray< int32 >& DeviceListOut |
Fills out a device list with unique identifiers that can be used to reference system specific devices. |
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int32 | GetDeviceId
(
EControllerHand ControllerHand |
Provides a mapping for MotionControllers, so we can identify the device ID used for a specific hand (which in turn can be used in other functions, like CreateRenderComponent, etc.). |
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FName |