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API > API/Runtime > API/Runtime/HeadMountedDisplay > API/Runtime/HeadMountedDisplay/IXRLoadingScreen
References
| Module | HeadMountedDisplay |
| Header | /Engine/Source/Runtime/HeadMountedDisplay/Public/IXRLoadingScreen.h |
| Include | #include "IXRLoadingScreen.h" |
Syntax
struct FSplashDesc
Remarks
Structure describing the visual appearance of a single loading splash.
Splashes are shown in a tracker-relative space with the orientation reset to the direction the player is facing when brought up.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bIgnoreAlpha | If set, the splash texture will be rendered opaque regardless of the alpha channel. Not supported by all platforms. | |
| bool | bIsDynamic | Set to true to tell that the texture is dynamically generated and may update each frame. | |
| bool | bIsExternal | Set this to true if the assigned texture is an external texture, for instance if using the media framework. | |
| FQuat | DeltaRotation | Simple animation. Rotation that will be applied to the splash every other frame. | |
| FTextureRHIRef | LeftTexture | If set, overrides the texture shown for the left eye. | |
| FVector2D | QuadSize | Size of rendered quad in UE units. | |
| FTextureRHIRef | Texture | The texture shown. Can be set to a 2D or a Cube texture. (Cube textures may not be supported by all platforms.) | |
| FTransform | Transform | Transform of the splash relative to the HMD orientation and location at the time of showing the loading screen. | |
| FBox2D | UVRect | UVs of the rendered texture. |