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API > API/Runtime > API/Runtime/HeadMountedDisplay > API/Runtime/HeadMountedDisplay/IXRInput
References
| Module | HeadMountedDisplay |
| Header | /Engine/Source/Runtime/HeadMountedDisplay/Public/IXRInput.h |
| Include | #include "IXRInput.h" |
virtual bool HandleInputKey
&40;
class UPlayerInput &42;,
const struct FKey & Key,
EInputEvent EventType,
float AmountDepressed,
bool bGamepad
&41;
Remarks
Passing key events to HMD. If returns 'false' then key will be handled by PlayerController; otherwise, key won't be handled by the PlayerController.