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API > API/Runtime > API/Runtime/HeadMountedDisplay > API/Runtime/HeadMountedDisplay/IHeadMountedDisplay
Description
This method is able to change screen settings right before any drawing occurs. It is called at the beginning of UGameViewportClient::Draw() method. We might remove this one as UpdatePostProcessSettings should be able to capture all needed cases
| Name | UpdateScreenSettings |
| Type | function |
| Header File | /Engine/Source/Runtime/HeadMountedDisplay/Public/IHeadMountedDisplay.h |
| Include Path | #include "IHeadMountedDisplay.h" |
virtual void UpdateScreenSettings
(
const class FViewport * InViewport
)