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API > API/Runtime > API/Runtime/HeadMountedDisplay > API/Runtime/HeadMountedDisplay/IHeadMountedDisplay
References
| Module | HeadMountedDisplay |
| Header | /Engine/Source/Runtime/HeadMountedDisplay/Public/IHeadMountedDisplay.h |
| Include | #include "IHeadMountedDisplay.h" |
virtual void DrawVisibleAreaMesh
&40;
class FRHICommandList & RHICmdList,
int32 ViewIndex
&41; const
Remarks
Optional method to draw a view's visible area mesh where supported. This can be used instead of a full screen quad to avoid rendering pixels which are not included as input into the final distortion pass.