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API > API/Runtime > API/Runtime/HeadMountedDisplay > API/Runtime/HeadMountedDisplay/IHeadMountedDisplay
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DrawVisibleAreaMesh
(
FRHICommandList& RHICmdList, |
Optional method to draw a view's visible area mesh where supported. | IHeadMountedDisplay.h | |
virtual void DrawVisibleAreaMesh
(
FRHICommandList& RHICmdList, |
Optional method to draw a view's visible area mesh where supported. | IHeadMountedDisplay.h |
DrawVisibleAreaMesh(class FRHICommandList &, int32)
Description
Optional method to draw a view's visible area mesh where supported. This can be used instead of a full screen quad to avoid rendering pixels which are not included as input into the final distortion pass.
| Name | DrawVisibleAreaMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/HeadMountedDisplay/Public/IHeadMountedDisplay.h |
| Include Path | #include "IHeadMountedDisplay.h" |
virtual void DrawVisibleAreaMesh
(
class FRHICommandList & RHICmdList,
int32 ViewIndex
) const
DrawVisibleAreaMesh(class FRHICommandList &, int32, int32)
Description
Optional method to draw a view's visible area mesh where supported. This can be used instead of a full screen quad to avoid rendering pixels which are not included as input into the final distortion pass. Supports instanced rendering.
| Name | DrawVisibleAreaMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/HeadMountedDisplay/Public/IHeadMountedDisplay.h |
| Include Path | #include "IHeadMountedDisplay.h" |
virtual void DrawVisibleAreaMesh
(
class FRHICommandList & RHICmdList,
int32 ViewIndex,
int32 InstanceCount
) const