Navigation
API > API/Runtime > API/Runtime/HeadMountedDisplay > API/Runtime/HeadMountedDisplay/IHeadMountedDisplay > API/Runtime/HeadMountedDisplay/IHeadMountedDisplay/DrawHiddenAreaMesh
References
| Module | HeadMountedDisplay |
| Header | /Engine/Source/Runtime/HeadMountedDisplay/Public/IHeadMountedDisplay.h |
| Include | #include "IHeadMountedDisplay.h" |
virtual void DrawHiddenAreaMesh
(
class FRHICommandList & RHICmdList,
int32 ViewIndex,
int32 InstanceCount
) const
Remarks
Optional method to draw a view's hidden area mesh where supported. This can be used to avoid rendering pixels which are not included as input into the final distortion pass. Supports instanced rendering.