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Unreal Engine C++ API Reference > Runtime > HeadMountedDisplay
Inheritance Hierarchy
- IModularFeature
- IHandTracker
References
Module | HeadMountedDisplay |
Header | /Engine/Source/Runtime/HeadMountedDisplay/Public/IHandTracker.h |
Include | #include "IHandTracker.h" |
Syntax
class IHandTracker : public IModularFeature
Functions
Type | Name | Description | |
---|---|---|---|
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bool | GetAllKeypointStates
(
EControllerHand Hand, |
|
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bool | GetHandMeshData
(
EControllerHand Hand, |
|
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FName | Returns the device type of the controller. | |
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bool | GetKeypointState
(
EControllerHand Hand, |
Get the transform and radius (or 0 if radius is not available on this platform) for the given hand keypoint. |
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FName | ||
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bool | ||
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bool | Returns true if hand tracking is available and tracking. |