| AimPosition |
FVector |
For handheld controllers, gives a vector for pointing at objects. |
HeadMountedDisplayTypes.h |
- BlueprintReadOnly
- Category="XR"
|
| AimRotation |
FQuat |
For handheld controllers, gives a quaternion for pointing at objects. |
HeadMountedDisplayTypes.h |
- BlueprintReadOnly
- Category="XR"
|
| ApplicationInstanceID |
FGuid |
|
HeadMountedDisplayTypes.h |
- BlueprintReadOnly
- Category="XR"
|
| bIsGrasped |
bool |
|
HeadMountedDisplayTypes.h |
- BlueprintReadOnly
- Category="XR"
|
| bValid |
bool |
|
HeadMountedDisplayTypes.h |
- BlueprintReadOnly
- Category="XR"
|
| DeviceName |
FName |
|
HeadMountedDisplayTypes.h |
- BlueprintReadOnly
- Category="XR"
|
| DeviceVisualType |
EXRVisualType |
|
HeadMountedDisplayTypes.h |
- BlueprintReadOnly
- Category="XR"
|
| GripPosition |
FVector |
Vector representing an object being held in the player's hand. |
HeadMountedDisplayTypes.h |
- BlueprintReadOnly
- Category="XR"
|
| GripRotation |
FQuat |
Quaternion representing an object being held in the player's hand. |
HeadMountedDisplayTypes.h |
- BlueprintReadOnly
- Category="XR"
|
| HandIndex |
EControllerHand |
|
HeadMountedDisplayTypes.h |
- BlueprintReadOnly
- Category="XR"
|
| HandKeyPositions |
TArray< FVector > |
The indices of this array are the values of EHandKeypoint (Palm, Wrist, ThumbMetacarpal, etc). |
HeadMountedDisplayTypes.h |
- BlueprintReadOnly
- Category="XR"
|
| HandKeyRadii |
TArray< float > |
The indices of this array are the values of EHandKeypoint (Palm, Wrist, ThumbMetacarpal, etc). |
HeadMountedDisplayTypes.h |
- BlueprintReadOnly
- Category="XR"
|
| HandKeyRotations |
TArray< FQuat > |
The indices of this array are the values of EHandKeypoint (Palm, Wrist, ThumbMetacarpal, etc). |
HeadMountedDisplayTypes.h |
- BlueprintReadOnly
- Category="XR"
|
| PalmPosition |
FVector |
For handheld controllers, gives a vector for representing the hand. |
HeadMountedDisplayTypes.h |
- BlueprintReadOnly
- Category="XR"
|
| PalmRotation |
FQuat |
For handheld controllers, gives a quaternion for representing the hand. |
HeadMountedDisplayTypes.h |
- BlueprintReadOnly
- Category="XR"
|
| TrackingStatus |
ETrackingStatus |
|
HeadMountedDisplayTypes.h |
- BlueprintReadOnly
- Category="XR"
|