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FVector |
AimPosition |
For handheld controllers, gives a vector for pointing at objects. |
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FQuat |
AimRotation |
For handheld controllers, gives a quaternion for pointing at objects. |
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FGuid |
ApplicationInstanceID |
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bool |
bIsGrasped |
|
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bool |
bValid |
|
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FName |
DeviceName |
|
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EXRVisualType |
DeviceVisualType |
|
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FVector |
GripPosition |
Vector representing an object being held in the player's hand. |
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FQuat |
GripRotation |
Quaternion representing an object being held in the player's hand. |
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EControllerHand |
HandIndex |
|
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TArray< FVector > |
HandKeyPositions |
The indices of this array are the values of EHandKeypoint (Palm, Wrist, ThumbMetacarpal, etc). |
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TArray< float > |
HandKeyRadii |
The indices of this array are the values of EHandKeypoint (Palm, Wrist, ThumbMetacarpal, etc). |
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TArray< FQuat > |
HandKeyRotations |
The indices of this array are the values of EHandKeypoint (Palm, Wrist, ThumbMetacarpal, etc). |
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FVector |
PalmPosition |
For handheld controllers, gives a vector for representing the hand. |
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FQuat |
PalmRotation |
For handheld controllers, gives a quaternion for representing the hand. |
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ETrackingStatus |
TrackingStatus |
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