Navigation
API > API/Runtime > API/Runtime/HeadMountedDisplay > API/Runtime/HeadMountedDisplay/FSpectatorScreenModeTexturePlusE-
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
HeadMountedDisplayTypes.h |
|
FSpectatorScreenModeTexturePlusEyeLayout
(
FVector2D InEyeRectMin,
FVector2D InEyeRectMax,
FVector2D InTextureRectMin,
FVector2D InTextureRectMax,
bool InbDrawEyeFirst,
bool InbClearBlack,
bool InbUseAlpha
)
|
|
HeadMountedDisplayTypes.h |
|
FSpectatorScreenModeTexturePlusEyeLayout()
| |
|
| Name |
FSpectatorScreenModeTexturePlusEyeLayout |
| Type |
function |
| Header File |
/Engine/Source/Runtime/HeadMountedDisplay/Public/HeadMountedDisplayTypes.h |
| Include Path |
#include "HeadMountedDisplayTypes.h" |
FSpectatorScreenModeTexturePlusEyeLayout()
FSpectatorScreenModeTexturePlusEyeLayout(FVector2D, FVector2D, FVector2D, FVector2D, bool, bool, bool)
| |
|
| Name |
FSpectatorScreenModeTexturePlusEyeLayout |
| Type |
function |
| Header File |
/Engine/Source/Runtime/HeadMountedDisplay/Public/HeadMountedDisplayTypes.h |
| Include Path |
#include "HeadMountedDisplayTypes.h" |
FSpectatorScreenModeTexturePlusEyeLayout
(
FVector2D InEyeRectMin,
FVector2D InEyeRectMax,
FVector2D InTextureRectMin,
FVector2D InTextureRectMax,
bool InbDrawEyeFirst,
bool InbClearBlack,
bool InbUseAlpha
)