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Unreal Engine C++ API Reference > Runtime > HeadMountedDisplay > FMotionDelayClient
- ISceneViewExtension::GetPriority()
- FMotionDelayClient::GetPriority()
References
Module | HeadMountedDisplay |
Header | /Engine/Source/Runtime/HeadMountedDisplay/Public/MotionDelayBuffer.h |
Include | #include "MotionDelayBuffer.h" |
Source | /Engine/Source/Runtime/HeadMountedDisplay/Private/MotionDelayBuffer.cpp |
virtual int32 GetPriority&40;&41; const
Remarks
Called to determine view extensions priority in relation to other view extensions, higher comes first