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API > API/Runtime > API/Runtime/HeadMountedDisplay > API/Runtime/HeadMountedDisplay/FLateUpdateManager
References
| Module | HeadMountedDisplay |
| Header | /Engine/Source/Runtime/HeadMountedDisplay/Public/LateUpdateManager.h |
| Include | #include "LateUpdateManager.h" |
| Source | /Engine/Source/Runtime/HeadMountedDisplay/Private/LateUpdateManager.cpp |
void Setup
(
const FTransform & ParentToWorld,
USceneComponent * Component,
bool bSkipLateUpdate
)
Remarks
Setup state for applying the render thread late update