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API > API/Runtime > API/Runtime/HeadMountedDisplay > API/Runtime/HeadMountedDisplay/FLateUpdateManager
| Name | FLateUpdateState |
| Type | struct |
| Header File | /Engine/Source/Runtime/HeadMountedDisplay/Public/LateUpdateManager.h |
| Include Path | #include "LateUpdateManager.h" |
Syntax
struct FLateUpdateState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLateUpdateState() |
LateUpdateManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSkip | bool | Late Update Info Stale, if this is found true do not late update | LateUpdateManager.h | |
| ParentToWorld | FTransform | Parent world transform used to reconstruct new world transforms for late update scene proxies | LateUpdateManager.h | |
| Primitives | TMap< FPrimitiveSceneInfo *, int32 > | Primitives that need late update before rendering | LateUpdateManager.h |