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Class FRequest is what the retry system accepts as inputs
| Name | FRequest |
| Type | class |
| Header File | /Engine/Source/Runtime/Online/HTTP/Public/HttpRetrySystem.h |
| Include Path | #include "HttpRetrySystem.h" |
Syntax
class FRequest : public FHttpRequestAdapterBase
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRequest
(
TSharedRef< FManager > InManager, |
HttpRetrySystem.h |
Structs
| Name | Remarks |
|---|---|
| EStatus |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EStatus::Type GetRetryStatus() |
FRequest. | HttpRetrySystem.h |
Overridden from IHttpRequest
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CancelRequest() |
Called to cancel a request that is still being processed | HttpRetrySystem.h | |
virtual bool ProcessRequest () |
Called to begin processing the request. | HttpRetrySystem.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BindAdaptorDelegates() |
HttpRetrySystem.h | ||
| HttpRetrySystem.h | |||
void HttpOnProcessRequestComplete
(
FHttpRequestPtr HttpRequest, |
HttpRetrySystem.h | ||
void HttpOnRequestProgress
(
FHttpRequestPtr InHttpRequest, |
HttpRetrySystem.h | ||
void HttpOnStatusCodeReceived
(
FHttpRequestPtr Request, |
HttpRetrySystem.h | ||
void MoveToNextRetryDomain() |
Move to the next retry domain from our RetryDomains | HttpRetrySystem.h | |
void SetUrlFromRetryDomains() |
Update our HTTP request's URL's domain from our RetryDomains | HttpRetrySystem.h |