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API > API/Runtime > API/Runtime/GeometryFramework
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Changes/MeshVertexChange.h |
|
|
|
Components/BaseDynamicMeshComponent.h |
|
|
|
UDynamicMesh.h |
|
operator|=(EMeshVertexChangeComponents &, EMeshVertexChangeComponents)
| |
|
| Name |
operator|= |
| Type |
function |
| Header File |
/Engine/Source/Runtime/GeometryFramework/Public/Changes/MeshVertexChange.h |
| Include Path |
#include "Changes/MeshVertexChange.h" |
EMeshVertexChangeComponents & operator|=
(
EMeshVertexChangeComponents & Lhs,
EMeshVertexChangeComponents Rhs
)
operator|=(EMeshRenderAttributeFlags &, EMeshRenderAttributeFlags)
| |
|
| Name |
operator|= |
| Type |
function |
| Header File |
/Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshComponent.h |
| Include Path |
#include "Components/BaseDynamicMeshComponent.h" |
EMeshRenderAttributeFlags & operator|=
(
EMeshRenderAttributeFlags & Lhs,
EMeshRenderAttributeFlags Rhs
)
operator|=(EDynamicMeshAttributeChangeFlags &, EDynamicMeshAttributeChangeFlags)
| |
|
| Name |
operator|= |
| Type |
function |
| Header File |
/Engine/Source/Runtime/GeometryFramework/Public/UDynamicMesh.h |
| Include Path |
#include "UDynamicMesh.h" |
EDynamicMeshAttributeChangeFlags & operator|=
(
EDynamicMeshAttributeChangeFlags & Lhs,
EDynamicMeshAttributeChangeFlags Rhs
)