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API > API/Runtime > API/Runtime/GeometryFramework
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Changes/MeshVertexChange.h |
|
|
|
Components/BaseDynamicMeshComponent.h |
|
|
|
UDynamicMesh.h |
|
operator~(EMeshVertexChangeComponents)
| |
|
| Name |
operator~ |
| Type |
function |
| Header File |
/Engine/Source/Runtime/GeometryFramework/Public/Changes/MeshVertexChange.h |
| Include Path |
#include "Changes/MeshVertexChange.h" |
EMeshVertexChangeComponents operator~
(
EMeshVertexChangeComponents E
)
operator~(EMeshRenderAttributeFlags)
| |
|
| Name |
operator~ |
| Type |
function |
| Header File |
/Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshComponent.h |
| Include Path |
#include "Components/BaseDynamicMeshComponent.h" |
EMeshRenderAttributeFlags operator~
(
EMeshRenderAttributeFlags E
)
operator~(EDynamicMeshAttributeChangeFlags)
| |
|
| Name |
operator~ |
| Type |
function |
| Header File |
/Engine/Source/Runtime/GeometryFramework/Public/UDynamicMesh.h |
| Include Path |
#include "UDynamicMesh.h" |
EDynamicMeshAttributeChangeFlags operator~
(
EDynamicMeshAttributeChangeFlags E
)