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Blueprints with this parent class can define general processing to apply to a dynamic mesh which can then be used to define procedural operations e.g. in Dataflow or other contexts
| Name | UDynamicMeshProcessorBlueprint |
| Type | class |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/DynamicMeshProcessor.h |
| Include Path | #include "DynamicMeshProcessor.h" |
Syntax
UCLASS (MinimalAPI, Abstract, BlueprintType, Blueprintable)
class UDynamicMeshProcessorBlueprint : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDynamicMeshProcessorBlueprint
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ProcessDynamicMesh
(
UDynamicMesh* TargetMesh, |
Apply some processing to change the input mesh | DynamicMeshProcessor.h |
|