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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/UDynamicMeshComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const UBodySetup * GetBodySetup () |
Components/DynamicMeshComponent.h | ||
virtual UBodySetup * GetBodySetup () |
Components/DynamicMeshComponent.h |
GetBodySetup()
| Name | GetBodySetup |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h |
| Include Path | #include "Components/DynamicMeshComponent.h" |
virtual const UBodySetup * GetBodySetup() const
current BodySetup for this Component, or nullptr if it does not exist
GetBodySetup()
| Name | GetBodySetup |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h |
| Include Path | #include "Components/DynamicMeshComponent.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/DynamicMeshComponent.cpp |
virtual UBodySetup * GetBodySetup()
BodySetup for this Component. A new BodySetup will be created if one does not exist.